Engineering-Organisation
Choosing an Engineering Organizational Structure
Most organization want to achieve a digital transofrmation which leads to rapid growth. First of all Congratulations, as this is a nice problem to have! But it’s a problem nonetheless. Delivering software quickly, reliably, and safely (also known as continuous delivery) is no easy task. You maybe surpised that the main challenge is more about people than technology. Choosing the right structure reduces friction and leads to better outcomes, as books like Accelerate by Nicole Forsgren show.
Why You Need an Organizational Structure?
According to Conway’s Law, the software that an organization produces mirrors its shape. Or, as Eric S. Raymond said, “If you have four groups working on a compiler, you’ll get a 4-pass compiler.”
Technical leaders spend a lot of time thinking about software architecture, for good reason. There are countless horror stories about companies where progress came to a grinding halt due to an impenetrable architecture. If the team’s structure has an impact on the architecture, it follows that it’s worth investing effort in building that structure the way you want it. This is known as the Inverse Conway maneuver.
Moreover, a structure is a tool to enhance efficiency and alignment in an organisation.
What are you trying to achieve?
Before running around to draw diagrams that will solve of the problems, stop and think for a second. Mindless reorganizations done by clueless management are an endless source of stress and disruptions. Thus, you should be able to first articualte “what success looks like?”.
You want teams that deliver quickly without breaking things. And you want to retain that speed as your organization scales in size. Teams need a certain level of independence. Otherwise, they’ll spend most of their time waiting for others. They have to be autonomous.
Autonomy is desirable but insufficient. You need teams to be aligned as well. If they don’t move in one direction, their speed will be just a local optimization that won’t lead to a company-wide outcome.
Old-School Structures
Let’s have a look at some older structures. People don’t consider them the blueprint to follow nowadays. Regardless, understanding their shortcomings is a valuable exercise.
Technology-Layers Teams
A classical way of setting up teams is grouping people by their function. So you have something like this:
You have groups like front end, back end, infrastructure, and mobile. Developers work with other developers using the same tools, which in theory allows them to collaborate more closely without having to learn too many distinct technologies.
The problem is that a product doesn’t have such clear boundaries. Your users couldn’t care less how your back end is structured. They’re interested in how your product works. To deliver any useful feature, it needs to go through multiple teams. Each jump adds coordination effort and delays, thus increasing friction. This setup fosters silos, leading developers to worry about their domain only. In the end, the barriers between teams become higher.
Matrix Organization
To address this issue, enter the matrix organization. You have the functional groups from the previous setup, but this time you pick people from each area to form project-based teams. These teams work together for the duration of the project and then disband. The cycle happens again for subsequent projects.
According to Wikipedia, it comes from the aerospace industry, back in the 50’s. Aviation is not the first thing that comes to mind when you think of agility, so we’re already off to a bad start. I see two main problems with the model.
The first drawback is that in this model individual contributors end up having two different managers. If they’re not aligned, they’ll pull those poor developers in two different directions and introduce all kinds of dysfunction in the teams. One hierarchy is messy enough, let alone two.
The second drawback is treating software delivery as a project. You don’t build a piece of software in one go and then hand it over. It requires constant iteration, and teams greatly benefit from the familiarity of working together in the same system for a while. This approach is now out of favor, with product thinking as an alternative.
Modern Approaches
I don’t like technology-based splits or project-based teams. What is the alternative then? What is the correct type of team to deliver software?
A team should be cross-functional and autonomous. This ideal team has people with all the required skills. End-to-end responsibility minimizes handovers. By staying together over a longer period, the team members can iterate frequently and attain a high level of context.
Additionally, following agile practices is the best way to deliver software. Quick iteration and constant feedback are a repeatable way of achieving results.
Spotify Model
The Spotify model is somehow best known for not being in use at Spotify anymore. Nevertheless, it gets many things right.
In essence, it’s a refinement of the matrix model. Instead of agile teams, they call them squads. Those squads group into tribes based around a domain. To prevent isolation and teams fixing the same problems multiple times, you form chapters that contain developers working on similar things. (Others call it communities of practice). A core aspect of Spotify’s implementation is that teams are autonomous and highly independent.
If you read about Spotify’s experience, you’ll see that they struggled with the dual hierarchy problem from the matrix model. While teams were able to function individually, their interactions were messy. At a certain scale, not every team is working on user-facing applications. It makes sense for an organization to fix cross-cutting concerns. The last model in this article addresses this situation.
In a modern organistion, most teams are stream-aligned and get support from the other specialized teams where necessary.
Team Topologies
The book by Matthew Skelton and Manuel Pais builds on the concept of autonomous, cross-functional teams. Its key insight is that one team type doesn’t serve all the needs of a growing organization. The authors identify four different kinds of teams:
- Stream-aligned team. Owns an entire slice of the business domain end to end. Similar to a product team.
- Enabling team. Helps stream-aligned teams acquire capabilities they lack.
- Complicated subsystem team. Owns a system that requires deep and specific expertise.
- Platform team. Provides an internal product. Stream-aligned teams use this product as a service to accelerate development.
In a typical organization, most teams are stream-aligned and get support from the other specialized teams where necessary. The second major insight from Team Topologies is that the interactions between teams are well defined.
- Collaboration. Teams work together for a while. It can be to establish practices or new technologies or discovery.
- X-as-a-Service. One team provides a service to other teams. It’s treated as a regular product and consumed internally.
- Facilitation: One team works with another team until they build a certain capability.
I don’t remember reading about structured interaction models before, but it makes a lot of sense. If I think about my previous experience, I can picture many examples of teams not managing to work together because they didn’t have a clear agreement on how they would interact.
I like this model a lot because it’s actionable and provides a blueprint to organize multiple teams effectively. It’s much more flexible than something like SAFe.
Dont be afraid to Try?
The biggest mistake that you can make is copying what somebody else did without considering your circumstances. It’s unlikely to work. It’s basically a cargo cult.
A more sensible approach is to take a set of general principles like agility or autonomy and build a structure that makes sense for you. You should seek out advice from community where technical leaders hang out. Having a place to ask other practitioners directly is very valuable to learn from their successes (and their mistakes).